Power Attributes
All energy powers, kinetic abilities, physical powers, and
transportation powers work against or on any character at any
level. The only variant is their strength at certain levels,
which is dictated to each individual character by the
Powers
That Be and are kept on file in the
Power Records
in the
Characterology forum. However, there are certain
exceptions with Mental/Psychic powers, which prove to be ineffective
against characters at a higher level.
Power Offensive
- Level 1 - 10 are easily susceptible to all psychic
and trance-like abilities of a Level 10 (i.e. Entrancement,
Illusions, Hypnosis, Mind Control, Premonitions.)
- Level 11 - 12 are not susceptible to the psychic and
trance-like abilities of a Level 10. (i.e. Entrancement, Illusions,
Hypnosis, Mind Control, Premonitions.)
Power Defensive
- Can voluntarily break free from the psychic and trance-like
abilities of a Level 1 - 8. (i.e. Entrancement, Illusions, Hypnosis,
Mind Control.)
- Cannot voluntarily break free from the psychic and trance-like
abilities of a Level 9 - 12. (i.e. Entrancement, Illusions, Hypnosis,
Mind Control.)
Power Evolution
- At least one power enhancement and/or a new power development
will be bestowed upon the character at this level during
any moment.
Magic Attributes
The three forms of magic are free to be practiced by all characters,
yet some breeds are not successfully magical oriented, i.e. Whitelighters
and Darklighters.
Spell Casting
The ratio of successful spells cast by a Level 10 are 5:6
Meaning for every five spells that yield any type of result,
one spell will fall flat.
- Certain species that aren't "spell oriented" fall
below the ratio such as gypsies, firestarters, or Whitelighters.
- When invoking some forms of magic the practitioner's pupils
and iris will transform into a jet black coloring; this event
will be noted by the Powers That Be.
Scrying
The ratio of receiving a scrying result for a Level 10 are 1:0.
Meaning for every scry that yields any type of result, no
scrying attempts will fall flat. The only exception is a magical
barrier of stronger magic than the practitioner possesses.
Potions
The ratio of receiving a potion result for a Level 10 are 5:6.
Meaning for every five potions that yield any type of result,
one more potion attempt will fall flat.
- Certain species that are "potion oriented" are
ranked above the ratio such as gypsies.
Perception Attributes
"Aura Protection" dictates the character levels
that cannot read a Level 10's breed or level, while "Aura
Perceived" dictates the character levels that can
read a Level 10's breed or level. Perception attributes only
apply to those who possess perception powers, such as Sensing.
Good Creatures
- Aura Protection: Levels 1 - 9
- Aura Perceived: Levels 10 - 12
Evil Creatures
- Aura Protection: Levels 1 - 9
- Aura Perceived: Levels 10 - 12
Whitelighters
- Aura Protection: Levels 1 - 9
- Aura Perceived: Levels 10 - 12
Darklighters
- Aura Protection: Levels 1 - 9
- Aura Perceived: Levels 10 - 12
{
back
}