All characters good or evil will automatically get a bank account
with a balance of $2000.00 and will have an ATM card handy when
they join the game. All characters will use ATM cards when purchasing
any type of product within the game, and when at a restaurant,
club, etc. they must pay using their ATM card and the payment
will be drawn automatically from their account.
(No character should be walking around with any type of montary
bills or change. Even "payphones" will require ATM
cards.)
When entering the world of Charmed:
Age of Prophecy you may have some concerns about death in relation
to your Original Character. You may wonder if your character
can die, what happens after your character dies, and will you
be banned from the board once your character dies. To help you
understand the logistics about death in the C:AoP world here
are some frequently asked questions about character death:
IF THE ADMIN AND MODERATORS FEEL YOU ARE NOT PLAYING
CORRECTLY OR ABIDING BY THE RULES AND YOU'VE BEEN WARNED, CAN
THEY 'WRITE YOUR CHARACTER OFF'?
Yes, but this will happen only in extreme cases. Those members
who constantly on a day-to-day basis ignore the rules and warnings
from a moderator or admin will have their Original Character "written
off", in a sense.
^ top
So your Original Character rented their very own apartment. Well
within the C:AoP world having them pay their monthly rent
for their apartment is fairly simple. The amount of money due
at the end of the month is drawn directly from your Original
Character's account at the BANK OF SAN FANCISCO. As long
as your Original Character has enough money in their bank account
to cover the rent you have nothing to worry about.
Roommates:
If you and another player are sharing an apartment/penthouse
with your OCs and you have both decided to split the rent evenly,
you must inform the Super/Landlord of the designated apartment
complex while IN CHARACTER. This is done not only to keep
game play more realistic, but to also have the balance due to
the Super/Landlord drawn equally from each of the roommates'
account when it comes time to pay the rent. Otherwise the
the initial character who applied for the apartment will be charged
the full amount of the rent due from their bank account alone.
^ top
HOW
TO READ PURCHASED TEXTS |
Alright, so your OC purchased a spell book from THE MAGIC
BOX located near FISHERMAN'S WHARF in the wonderful
world that is Charmed: Age of Prophecy. Now they're ready
to crack open those weathered old pages and absorb all the wondrous
knowledge held within the old text. But wait...how exactly does
your OC READ the text when you don't even know what's
in it?
Well after you have purchased a particular book from the occult
shop the owner AMY MADISON will PM (Personal Message)
you a password to a forum (located in TEXT INDEX forum)
with the same title as the text you purchased.
Once you've used the password to enter the forum, you are
free to read the contents of the text!
However, you must NEVER give away a password to a particular
text forum. If a player is caught doing this they will have their
book magically taken from them by the POWERS THAT BE and
the password to forum of the text you possessed will be changed.
You will also be banned from buying any further texts from THE
MAGIC BOX until the Admin deems to lift the banning.
^ top
One of the perks of joining Charmed: Age of Prophecy is that
you get to create your very own spellbook/personal tome for IN
CHARACTER use. A thread kept in the TOMES OF MAGIC
forum will serve as a log of the spells, potions recipes, and
other magical knowledge your Original Character writes down.
Below are the rules and guidelines for maintaining a character
spellbook.
- 1. You are in NO way allowed to post spells, potions,
or information that has appeared on Charmed, or Charmed:
The Virtual Season(s) that are in the Halliwell's BOOK
OF SHADOWS in your own personal tome. The only information you
are allowed to post in your spellbook thread is information you
created yourself.
-
- 2: Before posting spells in your spellbook thread, you must
have your character perform the action of writing the spell in
the spellbook first.
-
- Sample Post:
Matt sits at the kitchen table and writes an Invisibility
Spell into his Book of Shadows.
-
- Once you've done that you may go to your personal tome thread
and post the spell you had your character add to his/her magical
tome.
-
- 3. Certain spells from your spellbooks may be deleted from
your personal tome by an admin or mod. Certain spells like time-traveling
spells and healing spells shouldn't exist in your OC's spellbook.
-
- How can a player time-travel in a RPG in the first place?
Be sensible with time-travel you would be sending your character
ahead or back in time, but the rest of the board will still be
in the present time. There will be no where for you to post if
you're not in the same time frame as everyone else.
-
- Also healing spells are rare occurences that are highly frowned
upon, players who cast healing spells on themselves all the time
are virtually trying to make their OC invincible. It's not a
witch's job to heal wounds, that's what whitelighters are for.
- Any spell that seems unsensible to the way the C:AoP functions
will be deleted from any players spell book.
-
- 4. In case anyone is wondering if they can edit their old
posts so that they can add more spells to your spellbooks, you
CAN NOT do that. That's in a sense CHEATING. That
is not what the editing feature is for.
-
- To add new spells to your personal tome you MUST put
your character in a NEW situation to add spells. If you
can't put your character into a situation to add a new spell
then just wait until they are able to. If anyone is caught doing
so they'll receive a warning but if it continues to be a probelm
their editing abilities will be stripped.
^ top
Ah love, or just really great sex. So two characters of the
male and female persuasion hooked up and formed the beast with
two backs, eh? Well if they have I'm sure their players have
followed the cardinal rule of FADING TO BLACK before describing
anything too graphic and venturing off into NC-17 territory.
A player may feel no need to worry about pregnancy because
you can decide if your character gets pregnant or not, right?
Wrong. All pregnancies are determined by the POWERS THAT BE
ONLY!
No character, albeit the female of male counterpart, in a
relationship can say whether or not a female character is pregnant.
Even if their character is trying to get pregnant the final call
is up to the POWERS THAT BE.
As of yet, it will be extremely rare for Original Characters
to turn up preggers because babies will only bring complications
into the game. Sure we have kids in the RPG, but considering
the formalities of playing out pregnancies and playing the baby
characters after birth... it will be a gigantic issue.
When the time comes that we feel characters should in fact
start reproducing, certain female characters who obviously have
an active sex life may find themselves with "a bun in the
oven", but there won't be any miraculous pregnancies popping
out of no where if the female character is not sexually active...
or will there?
^ top
Scrying is simple in the C:AoP world, all your OC will need is
a bowl and bermuda triangel water. The last item can be purchased
at THE MAGIC BOX. All you have to do is power the water
over into a bowl and concentrate, on the object/person you're
looking for location to appear in the bowl.
You'll know when your scrying has worked because a new post
will appear indicatng if it worked and where the object/person
you'll looking for is located.
Scrying can also be done with a map, and a crystal hanging
from a string. You'll receive your results the same way you do
when you use the bermuda triangle water.
^ top
Spells:
Spell casting can be a fun activity to part take in while participating
in the role-playing world of C:AoP, but remember everything comes
with a consequence. So be careful what types of spell you cast,
and be sure that they don't fall under the "No Personal
Gain" rule of Charmed.
When casting spells please be sure to:
- A. Never post the outcome of your own spell. That will be
done for you by the POWERS THAT BE.
B. Embolden and/or Italicize your spell so
that it is easier for the POWERS THAT BE to spot.
C. Clearly state the intended objective of your spell within
your post. It could possibly be very helpful to you when the
POWERS THAT BE decide the outcome of your spell.
Why follow these guidelines? Because it's more fun that way.
Now, the results of your spell will be posted for you in a new
post. But be careful of how you word your spell, it may backfire
on you! Please don't use the spell feature too often. The Powers
That Be might decided to teach you a lesson in learning to do
things on your own if you do so.
Potions:
Using potions can be a fun activity to part take in while RPing.
So be careful what types of potions you create, and be sure that
they don't fall under the "No Personal Gain" rule of
Charmed.
When using/creating potions please be sure to:
- A. Never post the outcome of your own potion. That will be
done for you by the POWERS THAT BE.
B. Clearly state and embolden the intended objective
of your potion within your post when creating and using a potion.
It necessary so that the POWERS THAT BE can decide
the outcome of your potion.
C. When creating a potion please be careful of the type of ingredients
you use. Random mixing of potion ingredients can cause backfired
results of potions.
It must be stressed again that when using potions to please
be sure not to post the outcome of the potion's effects. That
will be done for you by the POWERS THAT BE just like
the results of your spell castings will be done for you by them.
^ top
Using a Talisman or Amulet is simple enough in the C:AoP world.
When using a amulet/talisman, you must wait for a response from
the Non-Player Character (NPC) user account sharing the same
name of the Amulet or Talisman to inform if the magical artifact
worked or not. The POWERS THAT BE control these rare magical
items not the character.
Please don't post results of an amulet or talisman's power.
Just wait for a response from the correct NPC account informing
you of whether the use of the artifact was successful.
^ top
So you want to make a phone call huh? Well there is a certain
way one must go about this when making a call in the C:AoP world.
Here's a list of steps one must follow when making a telephone
call of any genre; cellular or regular telephone. Post in the
current thread that your character is in that your character
is making a phone call and be sure to state the name of the person
they are calling. Please post all of this information in bold
text.
- Ex: Piper picks up her phone and punches it a number calling
Phoebe's Office Line.
Next go to THE TELEPHONE NETWORK forum and post in
the appropriate thread (i.e. Phoebe's Office Line) in the following
fashion.
- Ex: Piper waits on the other end of the line for Phoebe to
answer the phone.
Next you must wait for user PHONE LINE to post the
following response.
- Ex: Connecting you to Phoebe's Office Line...
After that has been done user PHONE LINEwill post letting
the person you are calling know they have an incoming call in
whatever thread the character has last posted (does not include
Out of Character Threads/Journals).
- Ex: Phoebe's Office phone rings, indicating that she has
an incoming call.
IMPORTANT: NO ONE is to answer a phone
call without user PHONE LINE posting to let them
know they have an incoming call. Once user PHONE LINE
has posted as indicated the incoming call as shown above, the
member (in this case Phoebe) can post in THE TELEPHONE
NETWORK forum in the appropriate thread answering the call.
The entire phone call conversation must take place in THE
TELEPHONE NETWORK forum. Either party is free to end the
call at any moment by posting something similar to below.
- Ex: Piper hangs up the phone, ending the phone call.
User PHONE LINE will give a character three days
in real time to answer a phone call. If they do not answer within
the three day time frame user PHONE LINE will post this
response.
- Ex: No one is answering. Phone call ended.
If a character is already having a conversation on their phone,
user PHONE LINE will post this response.
- Ex: Phoebe's Office Line is busy... try again later. Phone
call ended.
Once the phone call has ended you are free to return to the
previous thread your character last posted in before making or
receiving the phone call.
^ top
TELEPORTATION
LIMITATIONS |
To avoid any confusion, whatsoever, on the limitations of each
character's (who has one) transportation power, a list of cans
and don'ts were comprised for you all to refer to and follow.
Blinking/Shimmering/Misting/Glistening
Lvl 1 - Lvl 2:
- 1. You can teleport throughout the city.
2. You can only teleport to and from the Underworld.
3. Other existing planes/realms are inaccessible to your power.
4. You can only teleport with ONE carry on passenger.
Lvl 3 and higher:
- 1. Unless the POWERS THAT BE dictate that you
can do so with a power advancement you cannot teleport into other
realms, (i.e. Secret Garden, Garden Maze, Nether Realm, etc.)
excluding the Underworld.
2. You can only teleport with TWO carry on passengers.
To take on any more passengers the POWERS THAT BE
will have to dictate that you are allowed to you within a post
regarding your character's power advancement.
General Teleportation/Astral Projection
Lvl 1 - Lvl 2:
- 1. You can teleport within the restricted limitations of
your transportation power.
2. You cannot teleport with ANY carry on passengers.
3. Other existing planes/realms are inaccessible to your power.
Lvl 3 and higher :
- 1. You are only allowed to teleport within the specific limitations the
POWERS THAT BE dictate for you in your advancements. I.E.
if you are allowed access into the Underworld with an advancement,
and no other realms are mentioned by the POWERS THAT
BE, then you cannot travel into those other planes.
2. General Teleportation Only: You can only teleport
with ONE carry on passengers. To take on any more passengers the
POWERS THAT BE will have to dictate that you are allowed
to you within a post regarding your character's power advancement.
Orbing
Lvl 1 - Lvl 2:
- 1. You can teleport throughout the city.
2. You can teleport to and from The Heavens.
3. You can teleport to and from The Underworld.
4. Other existing planes/realms are inaccessible to your power.
5. You can only teleport with TWO carry on passengers.
Lvl 3 and higher:
- 1. Unless the POWERS THAT BE dictate that you
can do so with a power advancement you cannot teleport into other
realms, i.e. Secret Garden, Garden Maze, Nether Realm, etc. excluding
the Heavens and the Underworld.
2. You can only teleport with THREE carry on passengers.
To take on any more passengers the POWERS THAT BE
will have to dictate that you are allowed to you within a post
regarding your character's power advancement.
^ top
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