Banking System
Character Death
How Do I Pay Rent?
How To Read Purchased Texts
Personal Tomes
Pregnancy
Scrying
Spells & Potions
Talismans & Amulets
Telephone Calls
Teleportation Limitations


BANKING SYSTEM

All characters good or evil will automatically get a bank account with a balance of $2000.00 and will have an ATM card handy when they join the game. All characters will use ATM cards when purchasing any type of product within the game, and when at a restaurant, club, etc. they must pay using their ATM card and the payment will be drawn automatically from their account. Paper money and coinage does not exist in our role-playing game's universe. For more information, refer to our Monetary System guide.

(No character should be walking around with any type of montary bills or change. Even "payphones" will require ATM cards.)

When making purchases please embolden exactly how much of your money you are spending. It will be logged how much money you withdraw from your bank account so please do not try to make your pockets pit less. All payments from jobs performed are forwarded directly to the character's bank account.

ATM CARD USES:

1. You can use your ATM card to purschase any item in the game.
2. You can use your ATM card at the ATM MACHINE to view your account balance.

Using The ATM Machine:
Confused on how the ATM MACHINE works? Well don't fret, here are the guidelines for using the ATM MACHINE.

Step 1. Once you arrive at the ATM MACHINE insert you ATM card and wait for a response from user ATM MACHINE by doing so like this:
 
Simple Example: Alyson walks up to the ATM Machine and inserts her ATM card.
 
Step 2. User ATM MACHINE will ask you to PM it your four digit password, that the Bank Teller PMed to you.
 
Step 3. Once your password is confirmed user ATM MACHINE will ask if you would like to to view your account, then it will show your current balance.
 
Step 4. User ATM Machine then will ask if you would like to make another transacition. If you reply no, the ATM MACHINE will return your ATM card. If you reply yes user ATM MACHINE will start over again at step 3.

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CHARACTER DEATH

When entering the world of Charmed: Age of Prophecy you may have some concerns about death in relation to your Original Character. You may wonder if your character can die, what happens after your character dies, and will you be banned from the board once your character dies. To help you understand the logistics about death in the C:AoP world here are some frequently asked questions about character death:

  • IF MY CHARACTER DIES, MAY I CREATE ANOTHER?
    Yes you can create another character, but you must go through the audition process again before your new character is created. However, returning members falling within a THREE MONTH PERIOD from their OC's death may skip over the questionnaire portion of the audition.

  • CAN MY CHARACTER COMMIT SUICIDE?
    Yes a character can kill themselves, it's not as if someone can stop them. But why would a character want to commit suicide? Remember to be logical when playing your role in the world of C:AoP. It should be noted that one should not kill off their character so they can create a new character in hopes of getting a better power, species, or storyline. This will result in either receiving the exact same power/species, no power at all (completely mortal), or rejection of their newest audition.

  • CAN ANOTHER CHARACTER KILL YOUR CHARACTER?
    Another character has no control over whether or not your character dies. Even if one character stabs another one in the heart, the 'wounded character' must post their death themselves. In extreme cases the POWERS THAT BE may post that a character has died if he or she has been severely wounded to the point beyond saving.

  • WHAT HAPPENS AFTER MY CHARACTER DIES?
    Depending on what force your character was associated with (Light or Darkness) they will appear in one of two realms. The SPIRIT REALM for good characters and the WASTELAND for evil characters.  Once in the proper spiritual realm your character will be instructed on what occurs next by a HIGHER POWER.

  • IF THE ADMIN AND MODERATORS FEEL YOU ARE NOT PLAYING CORRECTLY OR ABIDING BY THE RULES AND YOU'VE BEEN WARNED, CAN THEY 'WRITE YOUR CHARACTER OFF'?
    Yes, but this will happen only in extreme cases. Those members who constantly on a day-to-day basis ignore the rules and warnings from a moderator or admin will have their Original Character "written off", in a sense.

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    HOW DO I PAY RENT?

    So your Original Character rented their very own apartment. Well within the C:AoP world having them pay their monthly rent for their apartment is fairly simple. The amount of money due at the end of the month is drawn directly from your Original Character's account at the BANK OF SAN FANCISCO. As long as your Original Character has enough money in their bank account to cover the rent you have nothing to worry about.

    Roommates:
    If you and another player are sharing an apartment/penthouse with your OCs and you have both decided to split the rent evenly, you must inform the Super/Landlord of the designated apartment complex while IN CHARACTER. This is done not only to keep game play more realistic, but to also have the balance due to the Super/Landlord drawn equally from each of the roommates' account when it comes time to pay the rent. Otherwise the the initial character who applied for the apartment will be charged the full amount of the rent due from their bank account alone.

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    HOW TO READ PURCHASED TEXTS

    Alright, so your OC purchased a spell book from THE MAGIC BOX located near FISHERMAN'S WHARF in the wonderful world that is Charmed: Age of Prophecy. Now they're ready to crack open those weathered old pages and absorb all the wondrous knowledge held within the old text. But wait...how exactly does your OC READ the text when you don't even know what's in it?

    Well after you have purchased a particular book from the occult shop the owner AMY MADISON will PM (Personal Message) you a password to a forum (located in TEXT INDEX forum) with the same title as the text you purchased.

    Once you've used the password to enter the forum, you are free to read the contents of the text!

    However, you must NEVER give away a password to a particular text forum. If a player is caught doing this they will have their book magically taken from them by the POWERS THAT BE and the password to forum of the text you possessed will be changed. You will also be banned from buying any further texts from THE MAGIC BOX until the Admin deems to lift the banning.

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    PERSONAL TOMES

    One of the perks of joining Charmed: Age of Prophecy is that you get to create your very own spellbook/personal tome for IN CHARACTER use. A thread kept in the TOMES OF MAGIC forum will serve as a log of the spells, potions recipes, and other magical knowledge your Original Character writes down. Below are the rules and guidelines for maintaining a character spellbook.

    1. You are in NO way allowed to post spells, potions, or information that has appeared on Charmed, or Charmed: The Virtual Season(s) that are in the Halliwell's BOOK OF SHADOWS in your own personal tome. The only information you are allowed to post in your spellbook thread is information you created yourself.
     
    2: Before posting spells in your spellbook thread, you must have your character perform the action of writing the spell in the spellbook first.
     
    Sample Post:
    Matt sits at the kitchen table and writes an Invisibility Spell into his Book of Shadows.
     
    Once you've done that you may go to your personal tome thread and post the spell you had your character add to his/her magical tome.
     
    3. Certain spells from your spellbooks may be deleted from your personal tome by an admin or mod. Certain spells like time-traveling spells and healing spells shouldn't exist in your OC's spellbook.
     
    How can a player time-travel in a RPG in the first place? Be sensible with time-travel you would be sending your character ahead or back in time, but the rest of the board will still be in the present time. There will be no where for you to post if you're not in the same time frame as everyone else.
     
    Also healing spells are rare occurences that are highly frowned upon, players who cast healing spells on themselves all the time are virtually trying to make their OC invincible. It's not a witch's job to heal wounds, that's what whitelighters are for.
    Any spell that seems unsensible to the way the C:AoP functions will be deleted from any players spell book.
     
    4. In case anyone is wondering if they can edit their old posts so that they can add more spells to your spellbooks, you CAN NOT do that. That's in a sense CHEATING. That is not what the editing feature is for.
     
    To add new spells to your personal tome you MUST put your character in a NEW situation to add spells. If you can't put your character into a situation to add a new spell then just wait until they are able to. If anyone is caught doing so they'll receive a warning but if it continues to be a probelm their editing abilities will be stripped.

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    PREGNANCY

    Ah love, or just really great sex. So two characters of the male and female persuasion hooked up and formed the beast with two backs, eh? Well if they have I'm sure their players have followed the cardinal rule of FADING TO BLACK before describing anything too graphic and venturing off into NC-17 territory.

    A player may feel no need to worry about pregnancy because you can decide if your character gets pregnant or not, right? Wrong. All pregnancies are determined by the POWERS THAT BE ONLY!

    No character, albeit the female of male counterpart, in a relationship can say whether or not a female character is pregnant. Even if their character is trying to get pregnant the final call is up to the POWERS THAT BE.

    As of yet, it will be extremely rare for Original Characters to turn up preggers because babies will only bring complications into the game. Sure we have kids in the RPG, but considering the formalities of playing out pregnancies and playing the baby characters after birth... it will be a gigantic issue.

    When the time comes that we feel characters should in fact start reproducing, certain female characters who obviously have an active sex life may find themselves with "a bun in the oven", but there won't be any miraculous pregnancies popping out of no where if the female character is not sexually active... or will there?

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    SCRYING

    Scrying is simple in the C:AoP world, all your OC will need is a bowl and bermuda triangel water. The last item can be purchased at THE MAGIC BOX. All you have to do is power the water over into a bowl and concentrate, on the object/person you're looking for location to appear in the bowl.

    You'll know when your scrying has worked because a new post will appear indicatng if it worked and where the object/person you'll looking for is located.

    Scrying can also be done with a map, and a crystal hanging from a string. You'll receive your results the same way you do when you use the bermuda triangle water.

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    SPELLS & POTIONS

    Spells:
    Spell casting can be a fun activity to part take in while participating in the role-playing world of C:AoP, but remember everything comes with a consequence. So be careful what types of spell you cast, and be sure that they don't fall under the "No Personal Gain" rule of Charmed.

    When casting spells please be sure to:

    A. Never post the outcome of your own spell. That will be done for you by the POWERS THAT BE.
    B.  Embolden and/or Italicize your spell so that it is easier for the POWERS THAT BE to spot.
    C. Clearly state the intended objective of your spell within your post. It could possibly be very helpful to you when the POWERS THAT BE decide the outcome of your spell.

    Why follow these guidelines? Because it's more fun that way. Now, the results of your spell will be posted for you in a new post. But be careful of how you word your spell, it may backfire on you! Please don't use the spell feature too often. The Powers That Be might decided to teach you a lesson in learning to do things on your own if you do so.

    Potions:
    Using potions can be a fun activity to part take in while RPing. So be careful what types of potions you create, and be sure that they don't fall under the "No Personal Gain" rule of Charmed.

    When using/creating potions please be sure to:

    A. Never post the outcome of your own potion. That will be done for you by the POWERS THAT BE.
    B.  Clearly state and embolden the intended objective of your potion within your post when creating and using a potion. It necessary so that the POWERS THAT BE can decide the outcome of your potion.
    C. When creating a potion please be careful of the type of ingredients you use. Random mixing of potion ingredients can cause backfired results of potions.

    It must be stressed again that when using potions to please be sure not to post the outcome of the potion's effects. That will be done for you by the POWERS THAT BE just like the results of your spell castings will be done for you by them.

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    TALISMANS & AMULETS

    Using a Talisman or Amulet is simple enough in the C:AoP world. When using a amulet/talisman, you must wait for a response from the Non-Player Character (NPC) user account sharing the same name of the Amulet or Talisman to inform if the magical artifact worked or not. The POWERS THAT BE control these rare magical items not the character.

    Please don't post results of an amulet or talisman's power. Just wait for a response from the correct NPC account informing you of whether the use of the artifact was successful.

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    TELEPHONE CALLS

    So you want to make a phone call huh? Well there is a certain way one must go about this when making a call in the C:AoP world. Here's a list of steps one must follow when making a telephone call of any genre; cellular or regular telephone. Post in the current thread that your character is in that your character is making a phone call and be sure to state the name of the person they are calling. Please post all of this information in bold text.

    Ex: Piper picks up her phone and punches it a number calling Phoebe's Office Line.

    Next go to THE TELEPHONE NETWORK forum and post in the appropriate thread (i.e. Phoebe's Office Line) in the following fashion.

    Ex: Piper waits on the other end of the line for Phoebe to answer the phone.

    Next you must wait for user PHONE LINE to post the following response.

    Ex: Connecting you to Phoebe's Office Line...

    After that has been done user PHONE LINEwill post letting the person you are calling know they have an incoming call in whatever thread the character has last posted (does not include Out of Character Threads/Journals).

    Ex: Phoebe's Office phone rings, indicating that she has an incoming call.

    IMPORTANT: NO ONE is to answer a phone call without user PHONE LINE posting to let them know they have an incoming call. Once user PHONE LINE has posted as indicated the incoming call as shown above, the member (in this case Phoebe) can post in THE TELEPHONE NETWORK forum in the appropriate thread answering the call.

    The entire phone call conversation must take place in THE TELEPHONE NETWORK forum. Either party is free to end the call at any moment by posting something similar to below.

    Ex: Piper hangs up the phone, ending the phone call.

    User PHONE LINE will give a character three days in real time to answer a phone call. If they do not answer within the three day time frame user PHONE LINE will post this response.

    Ex: No one is answering. Phone call ended.

    If a character is already having a conversation on their phone, user PHONE LINE will post this response.

    Ex: Phoebe's Office Line is busy... try again later. Phone call ended.

    Once the phone call has ended you are free to return to the previous thread your character last posted in before making or receiving the phone call.

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    TELEPORTATION LIMITATIONS

    To avoid any confusion, whatsoever, on the limitations of each character's (who has one) transportation power, a list of cans and don'ts were comprised for you all to refer to and follow.

    Blinking/Shimmering/Misting/Glistening
    Lvl 1 - Lvl 2:

    1. You can teleport throughout the city.
    2. You can only teleport to and from the Underworld.
    3. Other existing planes/realms are inaccessible to your power.
    4. You can only teleport with ONE carry on passenger.

    Lvl 3 and higher:

    1. Unless the POWERS THAT BE dictate that you can do so with a power advancement you cannot teleport into other realms, (i.e. Secret Garden, Garden Maze, Nether Realm, etc.) excluding the Underworld.
    2. You can only teleport with TWO carry on passengers. To take on any more passengers the POWERS THAT BE will have to dictate that you are allowed to you within a post regarding your character's power advancement.

    General Teleportation/Astral Projection
    Lvl 1 - Lvl 2:

    1. You can teleport within the restricted limitations of your transportation power.
    2. You cannot teleport with ANY carry on passengers.
    3. Other existing planes/realms are inaccessible to your power.

    Lvl 3 and higher : 

    1. You are only allowed to teleport within the specific limitations the POWERS THAT BE dictate for you in your advancements. I.E. if you are allowed access into the Underworld with an advancement, and no other realms are mentioned by the POWERS THAT BE, then you cannot travel into those other planes.
    2. General Teleportation Only: You can only teleport with ONE carry on passengers. To take on any more passengers the POWERS THAT BE will have to dictate that you are allowed to you within a post regarding your character's power advancement.

    Orbing
    Lvl 1 - Lvl 2:

    1. You can teleport throughout the city.
    2. You can teleport to and from The Heavens.
    3. You can teleport to and from The Underworld.
    4. Other existing planes/realms are inaccessible to your power.
    5. You can only teleport with TWO carry on passengers.

    Lvl 3 and higher:

    1. Unless the POWERS THAT BE dictate that you can do so with a power advancement you cannot teleport into other realms, i.e. Secret Garden, Garden Maze, Nether Realm, etc. excluding the Heavens and the Underworld.
    2. You can only teleport with THREE carry on passengers. To take on any more passengers the POWERS THAT BE will have to dictate that you are allowed to you within a post regarding your character's power advancement.

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