Age & Number Limit
Jumping Locations
Magical Knowledge
Supernatural Abilities

When thinking about joining the
role-play world known as Charmed: Age of Prophecy, and with your
very own Original Character no less, please note two major aspects
you must abide by before actually going through the process of
being "cast" into the role-playing game.
Character Age Limit:
No Original Character (OC) may be younger than the age of
EIGHTEEN
YEARS OLD. Not seventeen, sixteen, or younger. So therefore
no character should be born after the year of
1986.
If you post saying your character was born in 1986 or higher
it will be altered by the admin. So please remember that the
game is taking place during 2004 so when picking your
character's age be sure to use the corresponding years. If a
character is twenty-two, use the following method;
2004 - 22 = 1982
The above formula goes for any other age from eighteen on
up.
Character Number Limit:
A member's character limit is ONE. Members are only allowed
one character/username to play and that's it, but there are loopholes
to this rule. For instance, anyone who is interested in taking
on any main character listed for availability may do this, regardless
of whether or not they already play an original character.
A second way is if the admin grants you leniency to play a
second OC, however only members with good standing AND
have been apart of the community for three months may make such
a request. Also if anyone is ever granted the power of ASTRAL
PROJECTION, BI-LOCATION, OR CLONING they will of course be
exempt from this rule.
^ top
Please, when your Original Character leaves one location and
heads to another do not
JUMP OVER certain threads to get
to a
desired location. Mainly what we mean by this is
DO NOT AVOID FRONT ENTRANCES, especially if your character
does not possess any type of teleportation power.
For instance, when arriving at Quake do not by-pass the Front
Entrance thread to go directly to the Bar, Tables, etc. This
is also for any new location/establishment your character is
arriving to.
The most common of all places this rule must be adhered by
is when your character is heading/leaving home. You MUST
have your character use the Front Entrance (and if necessary
have them use the Stairs or Elevator) and then head into
the designated Hallway on which their apartment/dorm is located.
No skipping directly to your apartment/dorm unless you are doing
so in the form of a transportation power. The same goes when
going the reverse way, exiting your home/apartment/dorm.
*Note: If you bypass hallways, staircases, etc (excluding
the front/back doors) WITHIN a character's home, it is
excusable.*
Anyone caught disobeying this rule will receive warnings.
Continuing to break or adhere to this rule (after 2 warnings)
can lead to a temporary suspension from the board. In extreme
cases, (out right defiance) you can even become banned from the
RPG until further notice from the Administrator of Charmed: Age
of Prophecy.
- Traveling On Streets/Roads
Places Outside San Francisco
1. Muir Woods
2. Skylark Camp
3. The Forest
4. Kilmer Grounds
In addition to the above, if you plan to have your character
arrive at any location OUTSIDE SAN FRANCISCO (without
the aide of a teleportation power) such as the four listed above
you MUST travel from the SAN FRANCISCO STREETS
and then take the HIGHWAY. Once those areas have been
posted in you may have your character go to any of the above
locations outside the city.
Anyone caught disobeying this rule will receive warnings.
Continuing to break or adhere to this rule (after 2 warnings)
can lead to a temporary suspension from the board. In extreme
cases, (out right defiance) you can even become banned from the
RPG until further notice from the Admin.
^ top

When you bring your Original Character
into the C:AoP world you may have the urge to make them an all-knowing
being who can identify any demon, look up the Charmed Ones in
the magical yellow pages, and have every spell ever created at
their disposal. If that described you at all ... FIGHT THAT
THE URGE!
Otherwise you'll just find yourself in a heap of trouble with
the head honcho, Triple J. You don't want to risk being banned
from C:AoP simply because you wanted your character to be a Mary-Sue1!
To help you keep your OC in a realistic light here are
some guidelines on what your characters can and cannot know about
the world of magic:
1. If your Original Character is a WITCH, MORTAL,
OR ANY FORCE OF LIGHT they cannot know about whitelighters
or Elders. Your character should be oblivious to their existence.
(OC Whitelighters are of course exempt)
Original Characters that are DEMONS, WARLOCKS, OR A FORCE
OF DARKNESS are an exception to this rule, including those
who have switched to the side of good.
2. It is okay if you make it as though your character
knew about magic growing up but their power level should not
go past what the POWERS THAT BE set it to be. So if the
PTB put a limit on your OC's power... you have to abide by
that!
3. You can add demon biographies and such in your book
of shadows/tome/grimoire, but please don't make up an entry because
you see a particular demon or magical creature on our members
list.
Wait until your character has had an actual meeting with the
magical entity or has met someone in the game who already knows
about the particular being in order to receive the information
from that character.
4. The identity of the CHARMED ONES should be
oblivious to all new characters, good and evil. Your characters
are allowed to know the legend of the CHARMED ONES,
but not who they are or where they are located.
Evil characters with ambitions to attack or test themselves
against the Halliwell sisters should seek this information from
older upper level demons who co-exist within the Underworld.
^ top
Healing
Whitelighter's healing is no longer automatic. The whitelighter
makes the attempt to heal, and the Elders determine whether
or not it was successful in a separate post.
Molecular Stasis
For the purposes of the C:AoP universe the ability known
as Molecular Stasis a.k.a. the Freeze will not work as though
it does on the television show Charmed or the online virtual
series Charmed: The Virtual Season(s). These measures
were taken to prevent the ability from becoming void within the
role-playing game community. In the C:AoP world, the power of
Molecular Stasis (Freeze) will work on the following:
- Good Witches
Innocents/Mortals
Vampires
Demons
Warlocks
Whitelighters & Most Other Magical Beings
The only individuals who will be unaffected by the freezing
power are Halliwells, those with Warren Blood. Others who may
be immune to the power will be some upper-level demons (i.e.
the Source), and some higher beings such as the Angel of Death,
Angel of Destiny & the Elders.
Please note those under the infulence of this ability cannot
post in the RPG fourms again until the effects of the freeze
are taken or worn off of their character.
Telepathy
A person must make the conscious decision to hear or project
thoughts by making a connection between themselves and the other
person. They can't hear any random thoughts that are posted and
must adhere to the PTB's limit of how many people they can make
a connection with.
^ top
Notes and References:
1. "Mary Sue" is an
unkind term used to describe a certain kind of character, featured
through an almost common style of writing with newer (and sadly
sometimes experienced) writers. She (or he) is created to serve
one purpose:
WISH FULFILLMENT. When a writer creates a
specific character through whom he/she can have fantastic adventures
and accomplish the impossible, improbable, and illogical this
character is a Mary Sue.
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